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Platform | CPU | Support | Unicode | OpenGL | OpenGL ES | Vulkan | |
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Windows (XP..10), Wine | x86 | For now this is the only supported platform where most development is focused. | work-in- progress |
2.1, but haven't got rid of legacy immediate mode calls yet | work-in- progress |
A future far, far away | |
x86-64 | work-in- progress |
Unnecessary | |||||
Linux | x86 | work-in- progress |
native utf-8 | 2.1 | Unnecessary | ||
x86-64 | work-in- progress |
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Raspberry Pi 2 (ARM 32) | Planned as a stress test for the engine (worst conditions). The work has started. | n/a | work-in- progress |
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Raspberry Pi 3 (ARM 64) | Planned as well. | ||||||
Android | ARM, x86 | Tentatively planned. We'll see how Raspberry Pi 2 port progresses. | |||||
Mac OS X, iOS | No. | Because I consider all Apple products a spectacular waste of money. | |||||
Any BigEndian platforms | PowerPC, Sparc, ... | No. | Because Chepersy porting cost is prohibitive |